- Zoanthropes and Hive Guard in the same list. One or the other please, you're just reducing your effectiveness by mixing and matching these units.
- Trygons and Mawlocs together. If you're going to use Mawlocs you'll need a bunch, since they miss 1/3 of the time. Diluting them like this just means that your deepstrikes won't be likely to work out. Conversely, only 1 Trygon gives your opponent an obvious target.
- What the fuck is going on in troops land? Genestealers, Warriors, and Hormagaunts all in one list? How is that supposed to synergize? I am super confused about what exactly that was supposed to accomplish.
So, without any tactical discussion of how this list is supposed to do anything, I just don't see where it's headed. For the record 'I beat my buddy's SM list' is not a tactical discussion. Super unhelpful and open to large amounts of interpretation. Was your buddy spamming Devastators? Was it all jump infantry? Giving your list real street cred requires a deeper analysis of what it has accomplished.
Over all, I think that the Doc should stick to his painting posts. He's got some pretty sweet shit up on that front, although I'm not enamored of his Hydra conversion.
Here is a link to the current incarnation of a Tyranids list that I'm tweaking. General Tactics are to use the on field elements to advance slowly, with HVC fire to suppress/stall transports while the beta strike shows up on turn 2 to start doing some actual damage in preparation for turn 3 when all of my units meet up in the middle. Though not great, I've found the Mawlocs to be very helpful in killing vehicles on turns 2 and 3 and then reburrowing to come back and eat troops on turn 5. As a bonus, most people don't fear the Mawloc, so they are not a priority target.
In spite of some early criticism I've been fairly happy with the list so far, but am still looking to up the efficiency. I pulled an almost draw against Mechdar (which I had predicted to be one of my least favorable matchups) and pulled out a few wins against some Landraider based Space marine lists. Possibly considering dropping one of the tyrants in favor of a pair of Harpies, to increase my first turn suppressing fire. This would be at the expense of the (nearly) automatic turn 2 arrival of my deepstrikers, though.