Oh shit, now I've done did it. For those of you keeping up with BoLS this week, there have been some pretty awful posts. Nothing new there really, but I've been a little more active than normal with my responses. I didn't think I was being mean or anything, but I managed to get under Big Red's Skin Pretty badly in the
Mechdar article (towards the end of the first page of comments). If for no other reason go there because the irony there is priceless.
That was fun for a number of reasons, but I don't think it was fightworthy. Luckily, earlier in the week somebody picked a fight with me
here. While trying to explain that although the Exorcist is good, it is not as good as the Immolator in most lists, I was ganged up on by two girls. Under other circmstances, that would probably be awesome. Here, though, not so much.
As always, none of the names have been changed to protect the innocent, but their avatars have been for my own amusement. Without further ado, I give you this week's train wreck.
Guest- This was a tactics article?
Dethtron- in all fairness he did say that his tactics are "point and click." that's enough to make this a tactics article, right.....
~best tactics ever
in all seriousness, this is seriously overhyped
~I'm seriously for serious about this seriousness. I know that sisters players get no love and all your stuff was pulled off the shelves and you may never get a new codex, but lying about how good a unit is to get people to talk about any army that almost nobody talks about is B.S. This tank is good. Not reliable, but if you have 2 of them you've got an expected value of 6 missiles per turn.
~expected value is actually (6+5+4+3+2+1)/6= 3.5...more on that later Not too bad. It will mess up transports (but so will an autocannon) and it will mess up MCs (but so will most guns), but you're better off taking immolators. They will mess up infantry and they carry ladies who should have meltas, which mess up everything else. Taking any number of exorcists just means you get that many less immos in your army. not the best idea.
Ganmeyde- but these GO TO ELEVEN!
~Spinal Tap win; being on topic fail Lancks- FYI, you get an average of 3.5 missiles per turn, so two produces 7 shots on average, per turn.
~thanks professor. I'd like to point out that I did recently set the curve on a graduate level stats course, in spite of what my serious mathhammer fail here would suggest.
In my experience, while the Exo is great against everything, it's mainly to there to take out what Sisters can't - long range armour, and barring a nice divine guidance roll, Terminators. S8 AP1 is simply the bane of all termies.
~dear everyone, don't flip out about termies so much. massed fire kills them dead too.
Dethtron- well, if you do the math correctly it's 7 missiles, but if you want to fudge the numbers to prove a point you call it 6. Would you like me to perform a regression to prove the relationship between suck and exorcists? H1: excorcists = good. Ho: excorcists =/- good
~math jokes :)
Lancks- I was told there would be no math!
~haha, you brought up my math fail dickwad
melissia- "you're better off taking immolators"
HAH!
No. No, you are not.
~yes you are you fuckshit Immolators are neat and all, but they can only carry six Sisters. Which means you must take a more expensive squad in order to use them.
~less sisters = more points, at least I'm not the only one failing math today Dominions pay out of their arse for special weapons, Celestians aren't exactly cost-effective, and Retributors cannot fire their expensive weapons and move at the same time. And all of these are more expensive than an Exorcist.
~more expensive but for more shit. what's harder to kill 1 single weapon tank or a transport full of hawtness?
Dominions run 200+ points for four meltaguns, immolator, and veteran, depending on how the vet is kitted out. Celestians run 160+ points for two meltaguns, immolator, and veteran. Retributors run a lulzworthy 230+ points for four multi-meltas, immolator, and veteran.
~and are a terrible idea to take. we agree on something at least. All of these are much more expensive than the Exorcist, and yet disgustingly short ranged.
~unless you factor in movement, then the range of the immo is not so shitty. It's called a threat range, you should learn how to use it, dumbass
No, sir, you are not better off taking immolators. You are better off NOT taking immolators.
PS, Immolators are vastly overpriced (lol, and the squads that can take them aren't much better. As heavy support choices, they are laughable at best, because they are so easy to destroy.
~1 immolator is easy to destroy. 6-8 not so damn much. Thanks for proving nothing.
Immolators are like overpriced razorbacks.
~razorbacks overprice, now I know you're an idiot Okay, no, that's not right.
Immolators ARE overpriced razorbacks.
rob0362 - Could not have said it better myself but they will not bust open AV14 anytime soon
~wow, heavy flamers can't pop AV14, how did you ever deduce that? That's why you take meltas like I already said. Learn to read.
RedScorpionsGirl- The sisters ARE getting a new 'dex... It's titled "Forces of the Inquisition".
~believe it when I see it you wishlisting sack of shit The exorcist is a wonderful tank, and it IS reliable, the only downfall with using it is that you need line of sight, so make sure whatever you are going after is dead. Almost nobody talks about this army because all the talk is bashing it.
~no, if you listen, a lot of people who know how to use WH love the army There's nothing wrong with this and Daemonhunters, they are both competitive armies, with their current 'dex, you just need to understand how they work, and the right type of build you need to do to have them winning every game. When I actually choose to get my sisters out for our local tourney, the general reaction is oh #*%& she's got her sisters! When I play them, I regularly place in the top 3.
~is there a female analog to dick waving? Immolators, while effective, are not the best solution for everything also.
~unless it's loaded up with a combination of anti armor and anti infantry units for super duality I can answer any problem fun times You need to have those hard hitting shots from time to time, when something big comes your way, or there's something that's being a problem to you.
melissia- Every rumor points at us getting a grey knights codex late this year or early next year, which means no forces of the Inquisition.
~blah blah blah I don't have a source on this, I'm just making up shit for the sake of posting something. Besides, the Sisters aren't actually a part of the Inquisition to begin with.
Dethtron- awesome, thanks for putting words in my mouth.
things I didn't say or imply:
1) the inquisition sucks- I actually bring a DH inquisitor around with my guard in most games. mystics and psychic hoods are a good time. I am also really afraid of units like immolators in the hands of people, who unlike those posting in this forum, know how to use them. I think both codexes need to have some things fixed in them to bring them up to par rules and points cost-wise, but I still like the forces of the inquisition.
~fix them assassins. I love them, but they cost too damn much
2) the immolator is the end all be all of inquisition's vehicles and will solve all your problems- you would have to be an idiot to think that a TL heavy flamer armed immolator could alpha strike vehicles and answer every threat. Not being an idiot, I didn't even imply it.... To run immolators properly you need to support them and outfit them correctly.
Let me break a scenario down for you that will show why I would take immolators over exorcists any day of the week:
-your opponent has a chimera with melta vets in it or a rhino/waveserpent/trukk/devilfish with anything in it, but you get to go first.
-you can pick an exorcist
- for the exact same points you can take 5 inquisitorial stormtroopers with 2 melta guns in an immolator
If you take the exorcist you will probably kill the tranport. Then whatever's inside is still alive and will be a threat to you in your turn. If you're lucky and your exorcist survives, you might get to throw 3.5 missiles into the squad that just got out. Unfortunately some of those will miss and your opponent is probably in cover, so you will wound a guy or two. Wow, that's some amazing performance!
If you take the Immolator/stormtroopers the stormtroopers should be able to slag the transport. Now the unit inside the enemy transport has to disembark, leaving them bunched up together. Oh sweet, you still have a TL heavy flamer to roast the, now bunched up, guys whose ride you just exploded. Oh did I forget to mention that you're also now a scoring unit. Oh and you could have just moved 12" and still done all of the above.
Now multiply that across your army- sneak 6-8 of those immolators in and you've got a scary party. Back them up with some more anti armor- like autocannon guard squads or maybe move stuff around so that your stormtroopers are riding in a Valk or a vendetta,
~I don't think that's legal in hindsight, stupid inducting FAQ, putting them in chimerae liberated from your inducted guard is a good time, though and you've got something serious to bring to the game.
If you showed up with those exorcists I would laugh at you, kill your scoring units, and then blow up your exorcists if I still had time.
~half true. I do play against a friend who uses these, and they wreak havoc on my Tyranid MCs. My mech guard isn't a huge fan either, but I still think Immos are better here.
And last, as far as "codex the inquisition" is concerned...good luck with that. You really think that while GW is focusing on revenue generating projects like fixing fantasty, Dark Eldar, Necrons, etc etc etc... that the inquisition is going to make an appearance this year. Could happen yes, but not likely. So as far as the rumor mill goes, I will believe it when I see official word come from a reliable source.
melissia- Stormtroopers cannot purchase Immolators as transports,
~no shit, sherlock and so you have to take up both a troops choice and a heavy support choice for that selection. Furthermore, stormtroopers SUCK.
~facepalm
I'm not being mean or biased.
~oh noes, you offended my stormtroopers, how ever will they live down this shame? THEY DO. Stormtroopers are one point less per model than Sisters of Battle, and yet Sisters of Battle have power armor, bolters, better morale/pinning rules (BoSL), and Acts of Faith . Stormtroopers get carapace, the old hellguns, and frags, no special morale rules, and so on.
That immolator is easy to pop, and when it's popped the stormtroopers inside are easy to kill.
~and cheap enough that I could give a fuck that they died And there's only five of them anyway. Indeed, it's easier to destroy the immolator and five guys in it than it is to destroy the chimera and the TEN guys in it
.~serious example fail with no expanation to back it up And all of this for roughly the same price? No thanks, I'd rather take a unit that doesn't suck. The exorcist can take out the chimera with ease long before it can ever get in range to deliver those melta shots, and then turn its guns on other targets
--~only to let my other melta squads still make it through to kill you letting your Sisters mop up the veterans with a flamer/bolter burst.
No, sir, you are still wrong. The immolator is nothing more than an overpriced razorback. It costs the same amount to get an immolator with tl multimeltas as it does to get a predator with with AC and HBs, except the predator also gets free smoke and searchlight, and front armor 13. And thus the predator doesn't suck like the Immolator does.
~i'm glad that MM Immos and Predators have anything to do with this discussion
The Exorcist IS the end-all be-all of heavy support vehicles in the codex. Sisters don't really need assistance with anti-infantry, they're one of the best armies in the game for that purpose (bolters and flamers en masse, oh yes),
~except for Tau, and IG, and a bunch of other armies and for anti-armour at range nothing in the army can beat the Exorcist because there IS no other anti-armour at range. Even against horde armies the immolator sucks, the penitent engines and retributors are what you'd want against those armies (yes, the p.engine is a better choice than the immolator).
~please shut the everloving fuck up before you make a bigger idiot out of yourself
Dethtron- Well you are officially a lost cause madame. Thanks for playing and enjoy sucking at WH. 'But I win against my local group...' blah blah blah way to be a big fish in a small pond. I could try and tell you all of the logic holes in your argument, but alas, they would fall on deaf ears. Plus regardless of what I say you will continue to put words in my mouth...I never said Stormtroopers were getting immolators as a dedicated transport. It should be obvious to anyone with the codex that they can't.
For anyone interested in playing better let me debunk some insanity:
"stormtroopers suck"- except that 5 stormtroopers are the single cheapest/most efficient way to get 2 meltas in the game. For the record, though, I wouldn't put these guys in an immolator. They would most likely get a chimera (stolen from an IG infantry platoon for the better rules). Buff ladies w/ meltas and/or flamers go into the immolators.
"the immolator is easy to pop"- really, how long did that take you to figure out? That's why you take A LOT of them. Sure your opponent can kill one or two, but can they kill 6 or 8? They might do so over the course of the game, but you still will have been able to use them to bring unlimited amounts of pain on your foe and drop your troops wherever you need to have them to score.
"And there's only five of them anyway. Indeed, it's easier to destroy the immolator and five guys in it than it is to destroy the chimera and the TEN guys in it."- except that the contents of your immolator have power armor and are more survivable against small arms. Plus, the points costs for an immolator full of nuns with guns will run you fairly close to the same points cost as Chimera/melta vets. (note codex not handy, numbers pulled from my @ss, but fairly close).
Don't listen to the melissias rant about not having ranged anti-armor for sisters. For one, an immolator with melta amed troops in it can move 12" and fire. 12" deployment +12" + 12" melta range
~plus 2" disembark range means you can hit your opponent on turn 1 if you need to. Also the inquisition has this sweet ranged anti-tank option called "inducted guard." Load up on autocannons and you can get 12 S7 shots for slightly more than the price of an exorcist
~or actually closer to 2 exorcists in cost...oops, again with my math skills. and that last bit about penitent engines is so far off base and out of left field that this is the only comment I have (_l_)
~maturity win!melissia- I stand by everything I say. If you take stormtroopers, you are picking the weaker troops choice of the army. Not I. I am not sucking at a WH army, I don't PLAY a WH army. I play Sisters. Sisters are stronger than a WH army.
~hooray for pointless semantics arguments, surely that will win favor for youThe army is quite damn strong, something most people wouldn't really want to face off against. There's more firepower in a properly put together Sisters army than any Stormtrooeprs based army can ever hope to compare with.
An example 2000 points Sisters army. And this isn't even the best one can come up with, just something easy to use and made on the fly.
~totally not the best, but not as bad as I was expecting, honestly
Canoness w/blessed weapon, frags, book, cloak, auspex
-- 8 Celestians w/Frags, 2x Flamers
-- Veteran w/bolt pistol, eviscerator
-- Rhino*
Canoness w/Eviscerator, bolt pistol, book, cloak, auspex
-- 8 Celestians w/Frags, 2x Flamers
-- Veteran w/bolt pistol, eviscerator
-- Rhino*
9 Battle Sisters w/melta, heavy flamer
-- Veteran w/BoSL, bolt pistol, brazier of holy flame
-- Rhino*
9 Battle Sisters w/melta, heavy flamer
-- Veteran w/BoSL, bolt pistol, brazier of holy flame
-- Rhino*
9 Battle Sisters w/melta, heavy flamer
-- Veteran w/BoSL, bolt pistol, brazier of holy flame
-- Rhino*
9 Battle Sisters w/melta, heavy flamer
-- Veteran w/BoSL, bolt pistol, brazier of holy flame
-- Rhino*
9 Battle Sisters w/melta, heavy flamer
-- Veteran w/BoSL, bolt pistol, brazier of holy flame
-- Rhino*
Exorcist
Exorcist
Exorcist
The army has 70 power armored models, tons of bolters, cover ignoring templates, lots of Acts of Faith, lots of morale boosts (LD10 with super-stubborn to quite a few squads), lots of meltaguns, and of course, three Exorcists, which if you focus fire on the Exorcists you'll leave yourself open for a short-ranged Sisters rush.
~except wasting early firepower on exorcists would be dumb, most good players would want to stop the coming rhino rush, aka the real threat. Exorcists aren't scary enough for me to target them early on.
And of course, Sisters are, as a rule, best at short range. And if they don't focus on the Exorcists, that means they get to pound the enemy with impunity. I'd say it's a win-win for me.
*The Rhinos use the Imperial Armour rules, but frankly both Sisters and WH benefit from said rules so don't complain.
~oh so your "awesome" list turns out not to be legal. Way to go
Pinto- what about an immolater spam list? Version i found was:
~maybe not the best version of this I've ever seen, but it's workablePalatine - Bolter, BoSL - 42 pts
5 Cel Bodyguard - 2 Meltas - 85 pts
Immolator - Smoke - 68 pts
3x
5 Celestians - 2 Meltas, 1 Vss w/BoSL - 100 pts
Immolator - Smoke - 68 pts
2x
10 Battle Sisters - Hvy Flamer, Melta, Vss w/ BoSL - 151 pts
Rhino - Smoke - 53 pts
1x
5 IST - 2 Meltas - 70 pts
2x
5 IST - 2 flamers - 60 pts
3x
6 Dominions - 3 Flamers - 95 pts
Immolator - Smoke - 68 pts
3x
HS Immolator - Smoke - 68 pts
melissia- Also? Only the twin-linked heavy flamers can fire after moving twelve inches. Transport rules still prevent the meltas from firing after moving at cruising speed.
You fail at reading rules...
~OMG, I thought I told you to shut up. Keep digging yourself into that hole.
Dethtron- So there I was about to compliment you on having a well thought out and not wretchedly bad army list, even if it would still get rolled by good players. Pretty good redundancy/duality throughout the army and no super garbage units in there. Plus you win at using the word "fluff" successfully and not as an excuse to field a fraking awful foot army. And then you open your fat mouth and pour out this insanity:
~see above quoteI'm assuming you mean you can't fire from the fire points, which is true. Lucky for me I know about this thing caled disembarking that you can do from a transport and still fire (bonus, this gives you an extra 2" + 25mm range for you model). You may want to consult pages 66-67
~note a citation, this will come up later of the main rules before embarassing yourself further. So next time you feel like opening your snotty mouth, you might want to try and be right.
Also, tactical pro tip for everyone who wants to run the immolator spam list or use their transports for fun and profit. If you have three vehicles, form a triangle/circle with them wth just a tiny space between the vehicles. disembark a unit into the center of your ring of transports and use the small gap to shoot from. This means your vulnerable unit should now have cover, can still shoot enemies, and can't be assaulted. Circle your wagons! With a well done sisters list, you should be able to have 3ish different circles going at once.
melissia- Tell me where it says you can.
~I did already! Could you be more stupid? I do not believe that just because you disembark after moving 12" you can suddenly magically fire again, even though if you did not disembark you could not.
~except for the part of the rules that says a disembarked unit may shoot, but not move. blech...