Monday, October 25, 2010
The Blogging Oedipal Complex
Wednesday, October 13, 2010
Why Comp Sucks: Inspiration Strikes
Wednesday, September 29, 2010
How I Got Hooked on Warhammer and Why I'm Glad Island of Blood Wasn't Out Then Part 2
Fast forward to today and we'll see if things have gotten better for the community. My hometown had at least one dedicated, still solvent game store with GW support, last I knew. That's an improvement over what I had. FLGSs are a great resource for novice players, giving an environment where staff and patrons can teach game systems, show you assembly, and give painting tips. In a brief and completely unscientific survey, it looks like most moderate sized towns have some kind of game store within a reasonable distance. That's pretty good considering the average FLGS is hell bent on running itself out of business.
Thursday, September 23, 2010
GW Acknowledges WAAC Gamers; The First Rule Can Suck My Balls
the temptation to play to win at all cost can overtake the best of us. However, any unscrupulous play will not earn you many friends and may eventually lead to retribution. If you can't swim I'd be extra friendly just to be on the safe sideThere you have it, a WAAC player, according to a published GW contributor, is unscrupulous (a cheater) and acts like a dick. There is no mention whatsoever of bringing a good list, playing by the rules as written, or playing a tight, hard game (no homo, not that there's anything wrong with that). So everyone that I've argued with in comments threads, forums, FNIF's, my mind, in person, or whatever can officially fuck off. Invoking the first rule (have fun, or some bullshit) is likely to earn you a swift kick (or maybe a kwik kick) to your shriveled little testicles. Playing a good game with a good list does not make you a WAAC gamer; being a jerkoff and ruining somebody's "fun" does.
Wednesday, September 22, 2010
How I Got Hooked on Warhammer and Why I'm Glad Island of Blood Wasn't Out Then Part 1
Wednesday, August 4, 2010
E-mail in: Bullies and other such pushy douche-bags
Thursday, July 8, 2010
The Gaming Lexicon
"The basic tool for the manipulation of reality is the manipulation of words. If you can control the meaning of words, you can control the people who must use them." -Philip K. Dick
Wednesday, June 30, 2010
FAQ to the Future

Tuesday, June 15, 2010
Will This Be My Final Fantasy?
Sunday, June 6, 2010
Set Sail for the High Accountanseas, Again
Thursday, June 3, 2010
From the Warp
Wednesday, June 2, 2010
Spearhead Gives Players the Shaft?
Tuesday, June 1, 2010
Retail Win
Tuesday, May 25, 2010
Business 101 or the Whiteness of the Whale
Thursday, May 6, 2010
I'm not dead....

I've gotten a slightly heavier influx of e-mails in this week, so thanks to everyone who's sent something in. Keep the bullshit coming.
Last, in slightly sad news, it looks like the band I have been part of for about the last four years if finally throwing in the towel. Not exciting, but probably about time for this to happen. Anyways, it'll give me more time to focus on my metal band (hitting the studio by this fall, hopefully) and try to get another semi-electronic project I've had kicking around for a while off the ground. If you're in the Chicago area we are planning a farewell show for later this summer with the Nekromantix. Word on the street is we will be getting 2 sets that night on each of the venue that we're working with's stages, to give ourselves a proper sendoff.
Monday, April 26, 2010
Can Small Games Be Fun?
Tuesday, April 20, 2010
Have you Snowmobiled Someone Today?
As I've noticed this popping up on other sites lately, I'm going to coin a term for my favorite activity. Henceforth the art of inserting colored text into copy/pasted versions of other people's work with the intent of mocking them will be referred to as "snowmobiling*." You heard it hear first, don't you ever fucking forget it.***
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*Not to be confused with any other form of snowmobiling that may involve either a snowmobile or having your way with your partner doggy-style and grabbing their arms out from under them**.
**When performing this manoeuvre, I would highly advise being cognizant of where you are in relation to walls or any other barriers. That is a story I will not freely tell.
***I am only kind of implying that I have been robbed of this idea. It's not quite as obvious as the time Tiger Army ripped off my band, but I'm suspicious. That is a story that I will glady tell you.****
****Did you notice that there is more footnoted content than post content?
Thursday, April 15, 2010
The Mission, again....

Here's a comment that came in from anonymous today in the leafblower post:
Tuesday, April 6, 2010
Help a Brother Out!

Thursday, April 1, 2010
Stormtroopers revisited, the Imperial Guard Strikes Back?

First let's look at the some of the pros:
- BS4
- Real armor...stands up to bolters even :)
- AP3 weapon
- Cool special rules for maximum tactical flexibility
- Pistols, and CCW, and 2 kinds of Grenades, OH MY!
...and some cons:
- High points costs
- Short ranged
- Obvious target
- Competes with Rambo and Psykers for your Elite attention
- Can't receive first rank, second rank... order
Well, all of the above should be pretty self-explanatory and I'm not going to insult my readership's intelligence by prattling on at length about that shit. Two problems do, however, merit some tender loving care- high points cost & AP3 weapon. A large portion of the points increase with this unit is due to the AP decrease in the new book. Who cares about AP3? Well mostly marines (all types), but Tau and Tyranids certainly care every once in a while. Anybody else care? Not really, and that's why this unit isn't so great.
In response to yesterday's article Chumbalaya had the following to say
*I enjoyed the chicken littling when the hot-shot lasguns got AP3. Oh noes!! What will we do?! The S3 weapons will kill us all!
Like retarded lemmings, these people.
Retarded lemmings indeed. So here's my two sense on the AP3 issue- it's only good against a portion of the field and is, therefore, not competitive. I have used them against Smurfs in the past and they have pretty much always earned their points back in marine kills. Anybody that doesn't see the value of using these against MEQs is an idiot; they rape face and are actually a pretty good deal. Unfortunately against just about everyone else there is no difference (other than range) between a lasgun and a hot-shot lasgun. Do you think a horde of Orks gives a fuck that you're AP3? Good luck with that.
Basically against non-MEQ foes, you're paying a 300% premium for around 1/3 of the killing power vs an equivalent points value worth of regular guardsman (if I weren't feeling lazy, this is where I would bust out some serious statistical data about wounds caused, etc...). So, in a world where you're not sure who you might be facing, their flexibilty is severly diminished when compared to the whole possible playing field. Not a good deal in light of the fact that, if the adepticon rumors are true, you stand about a 1 in 3 chance of facing an IG army now. In the old days where Marines dominated major events, these guys may have had a place in certain types of builds, if you were to believe in a metagame and were less worried about non-Marine armies. Now I'd rather take a unit that can put out a huge amount of firepower instead. They can deal with masses of lightly armored troops and can still force enough armor saves to kill MEQs.
In an unrelated note, what the hell is up with renaming the weapon? We've gone from hellgun to the more P.C. hot-shot lasgun. Isn't the hot-shot powerpack used in sniper weapons in the world of Danabbnetthammer** 40,000?
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*hey chumbalaya, if you can identify the twisted firing of synapses that has led me to choosing this avatar for you I garrrroooonnnnteeeee you will earn my respect. Alas, I fear that you may be to young to be aware of this.....
**Danabbnetthammer 40k's rules are known to frequently differ from the rules Warhammer 40k, physics, common sense, and the established 40k fluff.















